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Anton HeestandKeymaster
Hi, regarding the file life cycle:
I’m using a SwiftUI DocumentGroup with a FileDocument.
Tho the file is a folder (LSTypeIsPackage).
So to access the folder on open I re-save it with:
try configuration.file.write(to: temporaryURL, originalContentsURL: nil)
Maybe this is causing the file not to behave as expected…Anton HeestandKeymasterHi, regarding the Morph Pixel Node:
I’m using the MPSImageAreaMin/Max.
Here I set the kernelWidth to1 + max(width, 0) * 2
, to make sure it’s odd. I just now added the max to avoid negative values. Tho a width of 0 (kernelWidth of 1) works for me.- This reply was modified 1 year, 6 months ago by Anton Heestand.
Anton HeestandKeymasterok, i’ve now implemented shift + select for people that have a keyboard. it will be available in next version. I think multi finger select is a good idea tho it might be tricky to implement as two fingers will zoom.
I’ll look into adding another quick action with an icon to select additional nodes. unfortunately command + a is taken by Apple on iPad, so I added command + shift + a for selecting all nodes instead.Anton HeestandKeymasterHi, currently drag to select is macOS only. I haven’t figured out a good way to select multiple nodes on iPadOS. Maybe with a keyboard shift + tap could select multiple nodes. I’ll look in to adding this to the app. Dragging nodes directly into a Map Node is a good idea, currently you have to copy and paste nodes. I’ll also look into porting the keyboard shortcuts to iPad.
Anton HeestandKeymasterCurrently the only way is to mirror your screen via AirPlay or HDMI and make your final Pixel Node fullscreen.
Anton HeestandKeymasterHi, I’m currently working on refactoring the architecture for file loading and saving. This should solve crashes related to opening files on iOS and macOS.
Anton HeestandKeymasterHi, there is an AirPlay Pixel Node for this (WiFi & HDMI), tho unfortunately it’s not working right now. I will fix this in a future version!
Anton HeestandKeymasterCurrently the initial TestFlight beta is over.
Tho I’ll let you know when I open the next beta phase! Thanks for the feedback.Anton HeestandKeymasterI’ll look into this issue. I’ve seen it sometimes, tho I have not found the root cause in the code yet.
Unfortunately the camera gets blocks when using the Face AR Float Node, as this node high jacks the camera feed.Anton HeestandKeymasterLime Leaf 3
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